![]() And not only is it tough, but it's incredibly perilous as you pile your resources into meeting a deadline, at the risk of ending up with a game so similar to the one you started out with that the fans start to lose patience. After all, people spent 40 quid just 12 months ago - the developer has to find a way to encourage them to get their wallets out again. ![]() It must be incredibly tough to churn out a new version of a game in a year and make it sufficiently alluring.
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